![]() ![]() When you're logged into the network, a Facebook-esque friends stream provides you with info on what your contacts have been up to. The developer wasn't talking about the online modes in depth at this stage, but we expect to hear more in the run up to release.Īnother potentially revolutionary aspect of the online package is Autolog, which allows you to connect, compare and compete with your friends. You'll also be able to play eight-player games online in any combination of cops versus robbers-you could have one racer trying to escape seven cops, or vice versa. There'll be persistent progression, so whether you play online or off, you'll always be unlocking new cars. Given the fact that Criterion pushed the online racing genre in Burnout Paradise, it's no surprise to find that Need for Speed: Hot Pursuit will be a highly connected game. Sullivan promises to take this "100 times further" in the finished game. The racer, meanwhile, can use a cloak, a decoy car, and a radar jammer to throw the cops off his tail, while the nitrous boost will take you "faster than you've ever been in a Need for Speed game." Given Criterion's expertise in destructibility, it was no surprise to see a crash replay when the cop takes down the racer. The cop can call in roadblocks and helicopter support, drop a spike strip, or send out an electromagnetic pulse that reverses the racer's controls. Unlike the dog and the rabbit, though, these two classes have access to a host of power-ups to help them hunt their prey or escape intact. Like the rabbit, the racer should feel vulnerable to attack and will have to outsmart the cop to survive. Racers actually have it pretty tough in comparison-they'll have more speed and stealth-related power-ups, but they'll take damage every time a cop car hits them. He said, "We want the racer to feel like the rabbit, and the cop to feel like the dog." Like the dog, the cop is more powerful-not only will police cars be faster, they also won't take damage. The relationship will be "like a dog chasing down a rabbit," according to Criterion creative director Craig Sullivan. The game focuses on two different playable classes-the cop and the racer. At its core, it's cops versus racers-one player chases, the other tries to get away-which is wrapped in all the style, explosiveness, and online-centric features we've come to expect from the studio. Following on from Slightly Mad Studio's racing sim Need for Speed: Shift, Hot Pursuit will return to the arcade gameplay of the original games in the series. ![]() Quick Game Summary Publisher: Electronic Arts Developer: Criterion Games Platforms: PC, XBOX360, PS3, Wii Release Date: Nov 16, 2010Ĭriterion Games, the developer behind the Burnout series, is the latest studio to take on the Need for Speed franchise with Hot Pursuit. ![]()
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